- TOP TEN GAMES OF 2016 GIANTBOMB INSTALL
- TOP TEN GAMES OF 2016 GIANTBOMB PRO
- TOP TEN GAMES OF 2016 GIANTBOMB PC
TOP TEN GAMES OF 2016 GIANTBOMB INSTALL
There isn't much out there like it, it's getting regular updates, and for some reason it's free, which helps with that whole "the tiny VR install base just moves from game to game so no multiplayer-only game seems to stay very active for very long" situation. Rec Room is weird in the way VR probably needs to be in these early days. Also, I blew some inebriated disc golf player's mind by matching him chop for chop in a VR D-Generation X crotch chop battle, and that was pretty fun. Rec Room manages to have a more entertaining community vibe by creating a shared social space that ostensibly serves a real purpose by also being the lobby for an array of well-made multiplayer games, like disc golf and paintball. Social for social's sake usually hits me that way, I suppose. There are plenty of "social spaces" built for VR, and every one of them I've tried feels creepy and pointless. See above, but instead of slowing things down and making it a gun puzzle, Space Pirate Trainer gives you an array of fun-to-fire weapons and wicked melee options that combine the great things about VR with the great things about physics in games. Oh, and how about a VR version of TREEDUDE.EXE while we're at it? Space Pirate Trainer Now it just needs to be like three times as long with a couple more weird story bits. Instead it has interesting mechanics that slow a typical gunfight down so far that it starts to feel like a puzzle game where you are the rawest, rudest gun-shooting motherfucker who ever lived.
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Of the ones that aren't bad, very few of them make you feel like anything you're doing is "cool" or "bad ass" or whatever. There are plenty of VR games involving you shooting at things, and most of them are bad. They're different games, it's not just "hey, play the first game in VR now yay" or anything. Some Honorable Mentions and Such Superhot VRįor a minute I thought that my Top 10 list was going to have both Superhot games on it. Let's talk about my 10 favorite games of 2016 and some honorable mentions and such.
TOP TEN GAMES OF 2016 GIANTBOMB PC
That said, this PC runs Trackmania 2: Stadium and Quake Live exceedingly well, so I'm not especially concerned by this development at the moment. I did the whole "new PC" thing this year just in time to watch the quality of PC ports slip away in some select but noticeable spots, which I can't say I saw coming. Maybe this is all just business as usual all over again. Maybe 4K screens will really take off after CES and help justify all this? Meanwhile the Switch will happily kick it off to the side, letting the "big" consoles have their big, dumb resolution fights. Something about the mid-cycle console upgrades seems weirdly unsettling and dangerous to me, but I guess we won't truly be able to tell how people feel about it until Microsoft's unit is out the door next year. We'll tell you more next year." Microsoft more or less did the same thing with Scorpio. slightly more powerful? Maybe? Depending on which game you're running and if it was patched or not and what sort of television you own? Nintendo stood waist-deep in a river comprised of increasingly specific leaks about the device we now know as the Nintendo Switch, and mostly said "oh, yeah, we're doing that.
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TOP TEN GAMES OF 2016 GIANTBOMB PRO
The PlayStation 4 Pro took the world's most powerful video game console and made it. Virtual reality became a very real option for consumers, but the price and uneven quality of the available games make that less of a sure thing than it initially seemed. The hardware end was exciting, too, but also weirdly murky. The old "mid-tier" game is creeping back onto the scene, but it's coming from the smaller games getting bigger, which has been pretty cool. What used to feel like a divide between "big games" and "small games" now feels a lot closer to a game for every moment, every feeling, and every attitude. 2016 was a great year for software-developers seem comfortable with the variety of platforms at their disposal and we're seeing a lot of really great games in all shapes and sizes. But I'm not really here to recap the year that was, these articles can only get so long before they start breaking the page layout. A handful of humongous ups and some lingering, disturbing downs. It's been a strange and occasionally exhausting year.
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Jeff Gerstmann is the owner and operator of jeff.zone.